캠페인 |
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습격 DM DID EI HttT 전설 Liberty NR SoF SotBE THoT 건국 TSG 형제 UtBS |
Era |
기 영세 |
언어 |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly.
특별히 참고할 것: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
해당 유닛으로부터 승급: | 인어 사냥꾼 |
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해당 유닛으로 승급: | 인어 포박병 |
소집비용: | 27 |
HP: | 40 |
이동: | 7 |
XP: | 80 |
레벨: | 2 |
선호시간대: | 주행성 |
ID | Merman Netcaster |
능력: |
몽둥이 충격 | 6 - 3 근접 | ||
그물 충격 | 9 - 2 원격 | 둔화 |
저항력: | |
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참격 | 0% |
관통 | 0% |
충격 | 0% |
화염 | 0% |
냉기 | 20% |
신령 | 0% |
지형 | 소모 이동력 | 방어도 |
---|---|---|
깊은 물 | 1 | 50% |
늪 | 1 | 60% |
도보불능 | - | 0% |
동굴 | 3 | 20% |
마을 | 1 | 40% |
모래 | 2 | 30% |
버섯 수풀 | 3 | 20% |
산 | - | 0% |
산호초 | 2 | 70% |
성 | 1 | 40% |
숲 | 5 | 30% |
얕은 물 | 1 | 60% |
언덕 | 5 | 30% |
영구 동토 | 2 | 30% |
통과불능 | - | 0% |
평지 | 2 | 30% |